Artificial Intellect Lab™ Junior: Game-Based Certificate Program for Kids

Artificial Intellect Lab™ Junior: Game-Based Certificate Program for Kids 8 – 12 years old.

Artificial Intellect Lab™ Junior: Playful Game-Based Learning for Young Innovators

About This Program

Artificial Intellect Lab™ Junior is a fun, guided learning journey that introduces children ages 8–12 to the basics of Artificial Intellect through games, creativity, and hands-on activities. Designed to spark curiosity and confidence, the program helps young learners understand how “smart” systems think, recognize patterns, and make decisions—using age-appropriate games and interactive projects.

Through playful exploration, students build early digital literacy, logical thinking, and problem-solving skills, while learning to use technology responsibly. This program lays a strong foundation for future STEM learning, preparing children for more advanced courses in coding, AI, and digital innovation—all while keeping learning engaging, supportive, and fun.

COURSE GOALS 

By the end of 40 weeks, students will:

◍ Understand how computers, games, and AI work
◍ Code interactive games using visual/block-based coding
◍ Design characters, stories, and game worlds
◍ Apply beginner AI logic (decision-making & behavior)
◍ Build real playable games
◍ Present a digital portfolio and final capstone project

AI Fundamentals for Kids Program Structure

Target Age: 8–12
Duration: 10 Months. 
Schedule: 1–2 Hours per Week
Total Instruction Time: ~36 – 40 Hours
Prerequisite: non
Outcome: Certificate + AI + game Project Portfolio

Delivery Format:

In-Class Learning 

Students attend live, instructor-led classes in a supportive classroom environment, where all learning takes place face-to-face with hands-on guidance. Each class is led by two experienced instructors for a maximum of 10 students, ensuring personalized attention and immediate support for every learner. Lessons are taught step by step, allowing students to ask questions, collaborate with peers, and receive real-time feedback.

Structured lesson materials, project instructions, and progress tracking are supported through our learning platform, helping students stay organized while focusing on real-world projects and portfolio development. This in-class format promotes active engagement, confidence, and a strong foundation in problem-solving, creativity, and technology skills—guided every step of the way by qualified educators.

Weekly Time Commitment:

1 hours in-class. Saint John NB or Quispamsis NB Locations
1–2 hours in – home projects


Learning Model:

◍ On-demand lessons
◍ Structured assignments
◍ In-Class and Home projects

Play with Curiosity. Learn with Purpose. Build Skills for the Future.
Through hands-on, age-appropriate activities, students gain early exposure to coding concepts, logic, data, and AI thinking, creating a strong foundation for future STEM education and technology programs.

What College Educators Want Parents to Know
How early skill development supports long-term academic and career success.

A Message to Parents

Introduction to AI, coding and Game Creation Course


Why Early AI Education Matters

Early exposure to AI and computational thinking helps children develop the skills colleges and universities increasingly expect—logical reasoning, problem-solving, creativity, and independent thinking.

AI learning teaches children how to break problems into steps, recognize patterns, and understand cause and effect. These skills strengthen math, science, and reading comprehension, while also improving focus, memory, and self-confidence.

Through age-appropriate, game-based activities, children learn that technology is not just something they use—it is something they can understand, question, and create. This builds responsible technology awareness and reduces passive screen use.

College educators consistently see that students with early STEM and AI foundations are:

◍ more confident learners
◍ better critical thinkers
◍ more adaptable to advanced academic challenges

Early AI education supports healthy brain development, encourages ethical thinking, and prepares children for a future where digital literacy is as essential as reading and math.

Investing in AI education early means investing in your child’s confidence, creativity, and long-term academic success.

1:5 ratio

1:5 ratio Teacher to Student ratio, or better. All instructors are police-checked, first-aid trained, triple-reference checked, and highly trained.

Certificate of Course Completion

Upon completion of an
STEM and Game creation Introduction Course in Quispamsis, a Certificate will be issued. A course completion certificate says you have attended all the classes required, passed all the tests required, and handed in all the work required.

We provide Certificates of completion for students that complete our Level 1 and Level 2 courses. We also shortlist a selection of our best students for our yearly student show.

SEMESTER 1 – WINTER–SPRING 2026

Foundations: Digital Literacy, Coding Logic & Game Design

Weeks 1–12 (January–March)

Month 1: Digital Literacy & Creative Thinking

Goal: Build confidence with technology, logic, and creativity

Week 1 – Welcome to Computers & Games

◍ What is a computer? Software vs hardware
◍ How games are made
◍ Activity: Explore a simple game & discuss how it works

Week 2 – Digital Safety & Responsible Tech Use

◍ Online safety rules
◍ Screen-time balance
◍ Activity: Create a “Digital Citizen” poster

Week 3 – Introduction to Coding (No-Code Logic)

◍ What is coding?
◍ Commands & instructions
◍ Activity: Human robot game (offline logic)

Week 4 – First Visual Coding Experience

◍ Introduction to block-based coding
◍ Drag & drop commands
◍ Outcome: Simple animation or moving character


Month 2: Coding Logic & Problem Solving

Goal: Learn how code thinks

Week 5 – Sequences

◍ Step-by-step logic
◍ Activity: Animate a character path

Week 6 – Loops

◍ Repeating actions
◍ Activity: Endless movement or dance animation

Week 7 – Conditions (If/Then Thinking)

◍ Making choices in games
◍ Activity: Character reacts to player input

Week 8 – Debugging & Logic Challenges

◍ Finding and fixing mistakes
◍ Activity: Maze challenge with errors to fix


Month 3: Game Design Fundamentals

Goal: Think like a game designer

Week 9 – Game Genres & Player Experience

◍ Puzzle, adventure, action, story games
◍ Activity: Design favorite game idea

Week 10 – Storytelling & Characters

◍ Heroes, villains, goals
◍ Activity: Create a game character profile

Week 11 – Levels & Environments

◍ Maps, obstacles, rewards
◍ Activity: Build first playable mini-level

Week 12 – Mini Project #1

◍ Combine logic + design
◍ Outcome: First complete mini-game
◍ Portfolio Item #1


SEMESTER 2 – SPRING–SUMMER 2026

Intermediate Coding & AI Foundations

Weeks 13–24 (April–June)

Month 4: Game Logic & Interaction

Goal: Make games interactive

Week 13 – Variables & Scoring

◍ Points, lives, counters
◍ Activity: Score system

Week 14 – Events & Triggers

◍ Key presses, collisions
◍ Activity: Player controls

Week 15 – Game Rules & Logic

◍ Win/lose conditions
◍ Activity: Finish a simple arcade game

Week 16 – Mini Project #2

◍ Interactive game with score & controls
◍ Portfolio Item #2


Month 5: Introduction to Artificial Intelligence

Goal: Understand AI in kid-friendly terms

Week 17 – What Is AI?

◍ AI vs humans
◍ Real-life examples (games, YouTube, robots)

Week 18 – Pattern Recognition

◍ How computers “learn” patterns
◍ Activity: AI sorting & matching game

Week 19 – Decision Making in Games

◍ Simple AI logic
◍ Activity: Enemy reacts to player

Week 20 – AI Mini Project

◍ NPC with basic behavior
◍ Portfolio Item #3


Month 6: Animation, Sound & Gameplay Polish

Goal: Make games exciting

Week 21 – Animation Principles

◍ Movement, timing
◍ Activity: Animated character

Week 22 – Sound Effects & Music

◍ Feedback & emotions
◍ Activity: Add sound to game

Week 23 – Multi-Level Games

◍ Progression & challenge
◍Activity: Build second level

Week 24 – Mid-Program Showcase

◍ Students present best games
◍ Portfolio review with instructor


SEMESTER 3 – SUMMER 2026 (OPTIONAL)

AI Gameplay & Publishing

Weeks 25–32 (July–August)

Month 7: AI in Gameplay

Goal: Smarter games

Week 25 – NPC Behavior

◍ Friendly vs enemy AI

Week 26 – Decision Trees

◍ Choices & outcomes

Week 27 – Adaptive Difficulty

◍ Games that respond to players

Week 28 – AI Game Challenge

◍ Portfolio Item #4


Month 8: Publishing & Digital Presence

Goal: Share work with the world

Week 29 – Game Testing & Feedback

◍Player experience

Week 30 – Game Publishing Basics

◍ Sharing games safely online

Week 31 – Personal Game Gallery

◍ Digital portfolio creation

Week 32 – Summer Demo Day

◍ Parents & peers play student games


SEMESTER 4 – FALL–WINTER 2026

Capstone Project & Portfolio Completion

Weeks 33–40 (September–December)

Month 9: Capstone Planning

Goal: Plan a full game project

Week 33 – Capstone Introduction

◍ Choose game idea

Week 34 – Game Architecture

◍ Levels, characters, AI

Week 35 – Flowcharts & Prototypes

◍ Planning before building

Week 36 – Teamwork & Time Management

◍ Mini project plan approved


Month 10: Capstone Development & Showcase

Goal: Build & present a real game

Week 37 – Game Development Sprint

◍ Coding & AI integration

Week 38 – Testing & Debugging

◍ Improve gameplay

Week 39 – Final Polish

◍ Sound, animation, UX

Week 40 – Final Exhibition & Graduation

◍ Capstone Game Presentation
Digital Portfolio Completed
◍ Certificates of Completion


FINAL DELIVERABLES

Each student finishes with:

◍ 4–6 playable games
◍ AI-based mini projects
◍ Personal digital portfolio
◍ Final capstone game
◍ Presentation & certificate

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Course Tuition

Option 1.
Pay in one payment and save $150
$59.00 per week. $236 per Month
Total $2360 for 10 Month course. 

Option 2.
Pay in two equal payment and save $100
$59.00 per week. $236 per Month
Total $1,180 for 5 Month

Option 3.
Individual lesson
Pay in one payment and save $150
Pay in two equal payment and save $100
or pay Monthly
$79.00 per week. $316 per Month
Total $3160 for 10 Month course.

Sign up now for this course

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