Artificial Intellect Lab™ Junior: Game-Based Certificate Program for Kids 8 – 12 years old.
Artificial Intellect Lab™ Junior: Playful Game-Based Learning for Young Innovators
About This Program
Artificial Intellect Lab™ Junior is a fun, guided learning journey that introduces children ages 8–12 to the basics of Artificial Intellect through games, creativity, and hands-on activities. Designed to spark curiosity and confidence, the program helps young learners understand how “smart” systems think, recognize patterns, and make decisions—using age-appropriate games and interactive projects.
Through playful exploration, students build early digital literacy, logical thinking, and problem-solving skills, while learning to use technology responsibly. This program lays a strong foundation for future STEM learning, preparing children for more advanced courses in coding, AI, and digital innovation—all while keeping learning engaging, supportive, and fun.
COURSE GOALS
By the end of 40 weeks, students will:
◍ Understand how computers, games, and AI work
◍ Code interactive games using visual/block-based coding
◍ Design characters, stories, and game worlds
◍ Apply beginner AI logic (decision-making & behavior)
◍ Build real playable games
◍ Present a digital portfolio and final capstone project
AI Fundamentals for Kids Program Structure
◍ Target Age: 8–12
◍ Duration: 10 Months.
◍ Schedule: 1–2 Hours per Week
◍ Total Instruction Time: ~36 – 40 Hours
◍ Prerequisite: non
◍ Outcome: Certificate + AI + game Project Portfolio
Delivery Format:
◍ In-Class Learning
Students attend live, instructor-led classes in a supportive classroom environment, where all learning takes place face-to-face with hands-on guidance. Each class is led by two experienced instructors for a maximum of 10 students, ensuring personalized attention and immediate support for every learner. Lessons are taught step by step, allowing students to ask questions, collaborate with peers, and receive real-time feedback.
Structured lesson materials, project instructions, and progress tracking are supported through our learning platform, helping students stay organized while focusing on real-world projects and portfolio development. This in-class format promotes active engagement, confidence, and a strong foundation in problem-solving, creativity, and technology skills—guided every step of the way by qualified educators.
Weekly Time Commitment:
◍ 1 hours in-class. Saint John NB or Quispamsis NB Locations
◍ 1–2 hours in – home projects
Learning Model:
◍ On-demand lessons
◍ Structured assignments
◍ In-Class and Home projects
Play with Curiosity. Learn with Purpose. Build Skills for the Future.
Through hands-on, age-appropriate activities, students gain early exposure to coding concepts, logic, data, and AI thinking, creating a strong foundation for future STEM education and technology programs.
What College Educators Want Parents to Know
How early skill development supports long-term academic and career success.
Introduction to AI, coding and Game Creation Course
Early exposure to AI and computational thinking helps children develop the skills colleges and universities increasingly expect—logical reasoning, problem-solving, creativity, and independent thinking. AI learning teaches children how to break problems into steps, recognize patterns, and understand cause and effect. These skills strengthen math, science, and reading comprehension, while also improving focus, memory, and self-confidence. Through age-appropriate, game-based activities, children learn that technology is not just something they use—it is something they can understand, question, and create. This builds responsible technology awareness and reduces passive screen use. College educators consistently see that students with early STEM and AI foundations are: ◍ more confident learners Early AI education supports healthy brain development, encourages ethical thinking, and prepares children for a future where digital literacy is as essential as reading and math. Investing in AI education early means investing in your child’s confidence, creativity, and long-term academic success. 1:5 ratio Teacher to Student ratio, or better. All instructors are police-checked, first-aid trained, triple-reference checked, and highly trained. Weeks 1–12 (January–March) Goal: Build confidence with technology, logic, and creativity Week 1 – Welcome to Computers & Games ◍ What is a computer? Software vs hardware Week 2 – Digital Safety & Responsible Tech Use ◍ Online safety rules Week 3 – Introduction to Coding (No-Code Logic) ◍ What is coding? Week 4 – First Visual Coding Experience ◍ Introduction to block-based coding Goal: Learn how code thinks Week 5 – Sequences ◍ Step-by-step logic Week 6 – Loops ◍ Repeating actions Week 7 – Conditions (If/Then Thinking) ◍ Making choices in games Week 8 – Debugging & Logic Challenges ◍ Finding and fixing mistakes Goal: Think like a game designer Week 9 – Game Genres & Player Experience ◍ Puzzle, adventure, action, story games Week 10 – Storytelling & Characters ◍ Heroes, villains, goals Week 11 – Levels & Environments ◍ Maps, obstacles, rewards Week 12 – Mini Project #1 ◍ Combine logic + design Weeks 13–24 (April–June) Goal: Make games interactive Week 13 – Variables & Scoring ◍ Points, lives, counters Week 14 – Events & Triggers ◍ Key presses, collisions Week 15 – Game Rules & Logic ◍ Win/lose conditions Week 16 – Mini Project #2 ◍ Interactive game with score & controls Goal: Understand AI in kid-friendly terms Week 17 – What Is AI? ◍ AI vs humans Week 18 – Pattern Recognition ◍ How computers “learn” patterns Week 19 – Decision Making in Games ◍ Simple AI logic Week 20 – AI Mini Project ◍ NPC with basic behavior Goal: Make games exciting Week 21 – Animation Principles ◍ Movement, timing Week 22 – Sound Effects & Music ◍ Feedback & emotions Week 23 – Multi-Level Games ◍ Progression & challenge Week 24 – Mid-Program Showcase ◍ Students present best games Weeks 25–32 (July–August) Goal: Smarter games Week 25 – NPC Behavior ◍ Friendly vs enemy AI Week 26 – Decision Trees ◍ Choices & outcomes Week 27 – Adaptive Difficulty ◍ Games that respond to players Week 28 – AI Game Challenge ◍ Portfolio Item #4 Goal: Share work with the world Week 29 – Game Testing & Feedback ◍Player experience Week 30 – Game Publishing Basics ◍ Sharing games safely online Week 31 – Personal Game Gallery ◍ Digital portfolio creation Week 32 – Summer Demo Day ◍ Parents & peers play student games Weeks 33–40 (September–December) Goal: Plan a full game project Week 33 – Capstone Introduction ◍ Choose game idea Week 34 – Game Architecture ◍ Levels, characters, AI Week 35 – Flowcharts & Prototypes ◍ Planning before building Week 36 – Teamwork & Time Management ◍ Mini project plan approved Goal: Build & present a real game Week 37 – Game Development Sprint ◍ Coding & AI integration Week 38 – Testing & Debugging ◍ Improve gameplay Week 39 – Final Polish ◍ Sound, animation, UX Week 40 – Final Exhibition & Graduation ◍ Capstone Game Presentation Each student finishes with: ◍ 4–6 playable games
Option 1.
Option 2.
Option 3.
SPOTS AVAILABLEWhy Early AI Education Matters
◍ better critical thinkers
◍ more adaptable to advanced academic challenges1:5 ratio
Certificate of Course Completion
Upon completion of an
STEM and Game creation Introduction Course in Quispamsis, a Certificate will be issued. A course completion certificate says you have attended all the classes required, passed all the tests required, and handed in all the work required.
We provide Certificates of completion for students that complete our Level 1 and Level 2 courses. We also shortlist a selection of our best students for our yearly student show.
SEMESTER 1 – WINTER–SPRING 2026
Foundations: Digital Literacy, Coding Logic & Game Design
Month 1: Digital Literacy & Creative Thinking
◍ How games are made
◍ Activity: Explore a simple game & discuss how it works
◍ Screen-time balance
◍ Activity: Create a “Digital Citizen” poster
◍ Commands & instructions
◍ Activity: Human robot game (offline logic)
◍ Drag & drop commands
◍ Outcome: Simple animation or moving character
Month 2: Coding Logic & Problem Solving
◍ Activity: Animate a character path
◍ Activity: Endless movement or dance animation
◍ Activity: Character reacts to player input
◍ Activity: Maze challenge with errors to fix
Month 3: Game Design Fundamentals
◍ Activity: Design favorite game idea
◍ Activity: Create a game character profile
◍ Activity: Build first playable mini-level
◍ Outcome: First complete mini-game
◍ Portfolio Item #1
SEMESTER 2 – SPRING–SUMMER 2026
Intermediate Coding & AI Foundations
Month 4: Game Logic & Interaction
◍ Activity: Score system
◍ Activity: Player controls
◍ Activity: Finish a simple arcade game
◍ Portfolio Item #2
Month 5: Introduction to Artificial Intelligence
◍ Real-life examples (games, YouTube, robots)
◍ Activity: AI sorting & matching game
◍ Activity: Enemy reacts to player
◍ Portfolio Item #3
Month 6: Animation, Sound & Gameplay Polish
◍ Activity: Animated character
◍ Activity: Add sound to game
◍Activity: Build second level
◍ Portfolio review with instructor
SEMESTER 3 – SUMMER 2026 (OPTIONAL)
AI Gameplay & Publishing
Month 7: AI in Gameplay
Month 8: Publishing & Digital Presence
SEMESTER 4 – FALL–WINTER 2026
Capstone Project & Portfolio Completion
Month 9: Capstone Planning
Month 10: Capstone Development & Showcase
◍ Digital Portfolio Completed
◍ Certificates of Completion
FINAL DELIVERABLES
◍ AI-based mini projects
◍ Personal digital portfolio
◍ Final capstone game
◍ Presentation & certificateCourse Tuition
Pay in one payment and save $150
$59.00 per week. $236 per Month
Total $2360 for 10 Month course.
Pay in two equal payment and save $100
$59.00 per week. $236 per Month
Total $1,180 for 5 Month
Individual lesson
Pay in one payment and save $150
Pay in two equal payment and save $100
or pay Monthly
$79.00 per week. $316 per Month
Total $3160 for 10 Month course.


