STEM Game Creators Lab™. In-Class Certificate program for kids 8 – 12 years old

STEM Game Creators Lab™ In-Class Certificate program for kids 8 – 12 years old

In-Class STEM, Coding & Game Development Program (Ages 8–12). | Duration: 10 Months (40 Weeks)|
Format: In-Class | 1 lesson per week | 60 minutes per class

Focus: Building games through coding

Program Overview

STEM Game Creators Lab™ 10 Month Certificate Program introduces students to coding, logic, and STEM thinking through hands-on game creation. Children learn how games work from the inside—designing characters, building rules, solving problems, and testing ideas—while developing computational thinking, creativity, and confidence with technology.

Program Purpose

STEM Game Creators Lab™ is a hands-on, in-class program designed to teach children coding, logic, and STEM problem-solving through game creation. Students learn by building real games from scratch in a guided classroom environment.

Ideal For

◍ Kids who love video games and want to build their own
◍ Beginners in coding and STEM
◍ Creative thinkers who learn best by doing

New Course Start:
March 8, 2026. From 6:30 p.m to 7:30 p.m.

What College Educators Want Parents to Know
How early skill development supports long-term academic and career success.

A Message to Parents

In 2025, our school celebrated the 20th anniversary of its opening and the start of operations at the New Image College of Design and Technology campus and office in North York, Toronto, Canada. In the photo is one of the first groups studying Multimedia Design and computer instructor, founder of New Image College and Teens Computer School Pavlo Ilyashenko. — 2005. Toronto. ON. Canada.

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STEM Game Creators Labfor Kids 8 -12 years old

Learning Focus

◍ Coding fundamentals using age-appropriate tools
◍ Game logic, rules, and mechanics
◍ Level design and interactive game-play
◍ Mathematical and logical thinking
◍ Team collaboration and creative problem-solving

What Students Build

◍ Playable games
◍ Interactive challenges
◍ Game levels and scoring systems
◍ Logic-based characters and behaviors

STEM Game Creators Labfor Kids Program Structure

STEM Game Creators Lab™ is an in-class, hands-on program where students learn coding, STEM problem-solving, and game design through real projects. Each class combines instruction, guided practice, and hands-on project work, helping students develop both technical skills and creativity while building a professional portfolio.

Ages: 8–12
Duration: 10 Months (40 Weeks)
Format: In-Class | 1 Lesson per Week | 60 Minutes per Lesson
Schedule: 1 Hours per Week
Total Instruction Time: ~36 – 40 Hours
Prerequisite: non
Outcome: Certificate AI Web Creators Lab+Project Portfolio

Delivery Format:

In-Class Learning 

Students attend live, instructor-led classes in a supportive classroom environment, where all learning takes place face-to-face with hands-on guidance. Each class is led by two experienced instructors for a maximum of 10 students, ensuring personalized attention and immediate support for every learner. Lessons are taught step by step, allowing students to ask questions, collaborate with peers, and receive real-time feedback.

Weekly Time Commitment:

1–2 hours in-class. Saint John NB or Quispamsis NB Locations
1–2 hours in – home projects

Program Outcomes

By the end of the program, students will:

◍ Have multiple completed games in their portfolio
◍ Understand coding, logic, and STEM applications
◍ Apply creativity and problem-solving to real projects
◍ Gain confidence in technology and digital design
◍ Present projects to peers, instructors, and parents
◍ Be prepared for advanced STEM, coding, and AI learning paths

Play. Code. Create.
From imagination to code—STEM Game Creators Lab™ helps kids build games, solve problems, and develop the skills that will power their future careers in STEM and technology.”

Course Goals – STEM Game Creators Lab™

By the end of 40 weeks, students will:

◍ Understand the fundamentals of coding and computational thinking through game creation
◍ Design and build multiple playable games with characters, levels, scoring systems, and interactive mechanics
◍ Apply STEM concepts—logic, math, timing, and problem-solving—within digital projects
◍ Explore basic AI and smart behaviors in games, including reactive characters and decision-making systems
◍ Develop creativity and storytelling skills through character and environment design
◍ Collaborate with peers, give and receive constructive feedback, and refine projects iteratively
◍ Build a personal digital portfolio showcasing their games and learning progress
◍ Present and explain their game projects confidently to instructors, peers, and parents
◍ Gain confidence in using technology as a tool for creativity, exploration, and innovation
◍ Prepare for advanced programs in coding, AI, game design, and STEM-related fields

Learning Flow – Each Class

Project Review (10 min)
Students share and discuss home assignments from the previous week. Instructors provide feedback and tips for improvement.

New Material Introduction (15 min)
Instructor explains new concepts using demonstrations, slides, and video examples.

Hands-On Project Work (20–25 min)
Students apply new concepts by building games, coding challenges, or mini-projects in class. Instructors provide step-by-step guidance and personalized attention.

Weekly Assignment & Wrap-Up (5–10 min)
Students receive instructions for the home project and next week’s challenge, ensuring continuous practice and portfolio development.

Monthly Course Structure

Month Focus Key Topics In-Class Activities
1 Digital Foundations & Game Thinking Digital literacy, logic, intro to games Mini animation, game idea poster
2 Coding Basics & Logic Skills Sequences, loops, conditions Maze challenges, character movement games
3 Game Design Fundamentals Storytelling, characters, environments Storyboard & character design
4 Interactive Gameplay Development Player controls, scoring, rules Build playable mini-games
5 STEM Concepts in Games Math, coordinates, timing Logic puzzles & physics-based games
6 Introduction to Smart Game Behavior AI logic, patterns Reactive enemies, decision-making games
7 Game Enhancement & Animation Animations, sound, multi-level Animate characters & add audio effects
8 Collaboration & Game Improvement Peer review, iteration Test, refine, and enhance games
9 Capstone Project – Build Phase Full game development Complete original game projects
10 Portfolio & Showcase Presentation & reflection Final polish, portfolio prep, parent showcase

 

◍ The AI Web Creators Lab™ – Web Design, Coding & Smart Websites for Kids is a hands-on, in-class program designed to introduce children ages 8–12 to the exciting world of web development and AI-enhanced digital creation. Over 40 weeks, students will learn how to build websites from scratch, style them with CSS, add interactivity using JavaScript, and responsibly explore AI tools to enhance design, content, and functionality.

◍ Through fun, guided projects, interactive lessons, and creative problem-solving activities, students develop essential digital literacy, coding skills, logical thinking, and design confidence. By the end of the program, every student will have a personal digital portfolio, completed web projects—including a capstone AI-powered website—and a certificate of achievement.

◍ This course not only equips kids with practical technical skills but also fosters creativity, innovation, and confidence with technology, preparing them for advanced STEM learning and future opportunities in the digital world.

1:5 ratio

1:5 ratio Teacher to Student ratio, or better. All instructors are police-checked, first-aid trained, triple-reference checked, and highly trained.

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Certificate of Course Completion

Upon completion of  This Course in Quispamsis, a Certificate will be issued. A course completion certificate says you have attended all the classes required, passed all the tests required, and handed in all the work required.

We provide Certificates of completion for students that complete our Level 1 and Level 2 courses. We also shortlist a selection of our best students for our yearly student show.

Registration

Month 1 – Digital Foundations & Game Thinking

Weeks 1–4: Introduction to digital literacy, logic, and games

Week Objectives Key Topics Hands-On Activities
1 Understand classroom rules, tools, and games basics Computers, software, digital safety Class icebreakers, explore simple digital games
2 Learn basic sequences and commands Instructions, cause-effect Create a simple animated scene using block-based tools
3 Practice following sequences Step-by-step logic Code mini-animation following teacher demo
4 Introduce creativity in games Game ideas, brainstorming Design a simple “game concept” poster

Month 2 – Coding Basics & Logic Skills

Weeks 5–8: Basic coding concepts for game creation

Week Objectives Key Topics Hands-On Activities
5 Understand sequences and events Sequences, events Build a character that moves based on key presses
6 Learn loops Loops, repetition Create a repeating animation or obstacle pattern
7 Conditional thinking If/then logic Code a simple “choose your path” game scenario
8 Debugging and testing Errors, problem-solving Test and fix mini-game projects in pairs

Month 3 – Game Design Fundamentals

Weeks 9–12: Storytelling, characters, and environment design

Week Objectives Key Topics Hands-On Activities
9 Explore game genres Platformers, puzzles, adventure Brainstorm favorite game types and story-lines
10 Character design Appearance, abilities Draw and digitize original game characters
11 Environment design Levels, backgrounds Design level maps on paper and digitally
12 Story-boarding Flow of game-play Create a storyboard for a mini-game

Month 4 – Interactive Game-play Development

Weeks 13–16: Player interaction, scoring, and rules

Week Objectives Key Topics Hands-On Activities
13 Player controls Keyboard/mouse input Code character movements
14 Scoring systems Points, win/lose conditions Add scoring to mini-games
15 Timed challenges Countdown, time-based events Create a timed obstacle course game
16 Combine elements Controls + scoring + time Build a full playable mini-game

Month 5 – STEM Concepts in Games

Weeks 17–20: Apply STEM thinking in game-play

Week Objectives Key Topics Hands-On Activities
17 Coordinate systems X/Y movement Move character along a grid
18 Speed, angles, & motion Physics basics Bounce or throw objects using logic
19 Logic conditions True/false statements Build puzzles requiring conditions to progress
20 Integrate STEM in games Math & timing in game-play Create a reaction-based game project

Month 6 – Introduction to Smart Game Behavior

Weeks 21–24: Basic AI logic & pattern recognition

Week Objectives Key Topics Hands-On Activities
21 Introduce simple AI NPC logic, if/then Add reactive enemy behavior
22 Pattern recognition Repetitive actions, predict outcomes Build a chasing enemy game
23 Player vs AI Decision-making Program AI that responds to player moves
24 Testing AI logic Debug and improve Refine AI behaviors for mini-games

Month 7 – Game Enhancement & Animation

Weeks 25–28: Animation, effects, and multi-level game-play

Week Objectives Key Topics Hands-On Activities
25 Add animations Movement, visual feedback Animate characters and obstacles
26 Integrate sound Effects & music Add sound effects to mini-games
27 Multi-level games Progression, increasing difficulty Create 2-level playable game
28 Game polish Testing UX Improve look, feel, and interactivity

Month 8 – Collaboration & Game Improvement

Weeks 29–32: Peer testing and iteration

Week Objectives Key Topics Hands-On Activities
29 Playtesting Peer feedback Students test each other’s games
30 Iteration Fixing bugs, adding features Revise and improve games
31 Collaboration Teamwork, sharing ideas Work in pairs to enhance game
32 Final revisions Portfolio-quality game Prepare projects for portfolio

Month 9 – Capstone Game Project (Build Phase)

Weeks 33–36: Independent game creation

Week Objectives Key Topics Hands-On Activities
33 Project planning Game concept, assets Draft game plan and storyboard
34 Core game-play Mechanics, controls Begin coding main game
35 Features & polish Levels, scoring, AI Add advanced features
36 Final touches Testing & debugging Complete playable capstone game

Month 10 – Portfolio, Presentation & Showcase

Weeks 37–40: Presentation and graduation

Week Objectives Key Topics Hands-On Activities
37 Portfolio prep Organize work Compile mini-games & capstone into portfolio
38 Presentation skills Share design choices Practice presenting games to classmates
39 Showcase rehearsal Review & feedback Teacher feedback on portfolio and presentation
40 Final showcase Community & parent event Present capstone game and receive certificate

Registration

 

Schedule & Tuition

New Spring 2026 12 weeks Introductory Course Start:
March 8, 2026. From 6:30 p.m to 7:30 p.m.

We have only 3 spots left in the Fridays group.
Classes take place from 6:30 pm to 7:30 pm at the Center of Quispamsis.

Registration is available via the link below.

Registration

Option 1.

$59.00 per week. $236 per Month
$780 for 12 weeks Introductory course.
Total $2360 for 10 Month course. 

(Pay in one payment and save $150)

Option 2.

$59.00 per week. $236 per Month
$780 for 12 weeks Introductory course.
Total $2360 for 10 Month course.
(Pay in two equal payment and save $100)

Option 3.
Individual lesson

$79.00 per week. $316 per Month
$948 for 12 weeks Introductory course.
Total $3160 for 10 Month course.
(Pay in two equal payment and save $100)

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